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Deadline 2024

Date: 2024-11-06 19:00
Tags: demoscene

I attended the Deadline demoparty for the second time.

My entries

I submitted two entries:

S_Long Zur Toten Renate (4k executable graphics)

I spent an entire weekend there. One of many things that can happen when you do not sleep for an entire weekend when there's an upcoming demoparty and you don't have a 4k executable graphics idea yet is that you think it would be cool to remake the room you are currently in, in 4k executable graphics.

I didn't get very far before the party (just a basic 3D outline and a few failed approaches) but once I got to the party and was in the demoscene mood I stayed up to 6am to finish the rest of it.

S_Long stands for Signed Long. I was trying to think of a computer word that sounded like Salon and that was the best I could come up with at 6am.


The language used was C, with some inline assembly. I used the same low-size-overhead build process as in "Cube Ist Ohne Zweck".

I found that adding pixelation makes the low detail seem okay. Without pixelation, it looks pretty stupid and unfinished. The pattern on the walls is an interesting Moire-type pattern between a 3D-axis-aligned checkerboard and the pixel grid.

Most of the scene is drawn into a low-resolution framebuffer using basic scanline rasterization, then it's scaled up, then the text (all three pieces) is drawn with Bezier curves and a brightness depending on the pixel's Manhattan distance to the curve. Since "In Renate We Trust" is drawn on top of the 3D framebuffer without regard to the depth buffer, it was important that the stick figure in the corner doesn't overlap it.

"In Renate We Trust" was traced from an actual picture of this sign; the other text was designed freehand with Inkscape. No fonts were harmed.

Three of the quads visible in the picture retain their placeholder colours from the 3D outline I had at the beginning of the party.

Download (Linux self-extracting executable)
Image (file size 19.2 times as large as the executable):

Bus Error (matelight animation)

only a few hours before the matelight deadline I was inspired by another person's handle "Bus Error" and made this in GIMP in about 30 minutes. Entries don't have to be good, right?

Unfortunately the file wasn't decoded properly by the matelight system, resulting in a lot of flickering.

Interesting entries

  • 4k executable graphics: Crimson Void by Moonbase
  • 256 byte (TIC-80): Mandelbrot Hyperdrive by pscl
    Since no Youtube link is published, you can run it yourself like this:
    • download via the link on pouet
    • open TIC-80 emulator
    • type ADD and press enter
    • upload the .tic file downloaded from pouet
    • type LOAD mandelbrothyperdrive.tic (or your chosen filename) and press enter
    • type RUN and press enter
  • Also 256 byte (DOS): Well Wellen by Harekiet
  • PC demo (and overall party winner): Pain/Gain by Gaspode
    (for once my pick aligns with the majority. A simple yet clever idea, executed well with several variations on the concept)
  • Bicolor challenge: Most of them are pretty good. The LJ & Wayfinder "bicolor challenge" felt like it cheated with grayscale, but I'm told it was just very fine dithering.
    I might have entered this if I'd had else nothing to do.
  • PC 64k: all of them except for the one that came first place :)
  • PC 4k: Glowflight by Altair